showcase map · 6 nodes · drag to orbit
orbit on Swarm Lab Collective behavior from six research papers, on your GPU Spectrum Waterfall A software-defined receiver you tune by scrolling Live Telemetry Feed The production system, streamed to your devtools Q20 Swarm intelligence for autonomous drones, sensors, vehicles Lorrano AI social video from dealership inventory CarGrid AI search visibility for dealerships Systems Flagship
Swarm Lab Collective behavior from six research papers, on your GPU
An interactive GPGPU swarm of tens of thousands of agents, simulated entirely in WebGL2. Six modes, each a faithful implementation of a landmark paper in collective behavior: Reynolds boids, the Vicsek order–disorder transition, Couzin's three-zone phases, Olfati-Saber navigation with obstacles, selfish-herd predator escape, and Rubenstein self-assembly. Live order parameters read back from the GPU let you watch the physics, not just the pixels.
Reynolds 1987 · Vicsek 1995 · Couzin 2002 · Olfati-Saber 2006 · Hamilton 1971 · Rubenstein 2014
WebGL2 GLSL ping-pong FBOs transform physics
Irfan Saric · Backend Engineering
© 2026 Irfan Saric API OK · v1.0.103 · UTC 17 Jul 2026, 18:09:16 UTC